Karol

Companion character - a human defender

Description:
Level 1 Human Defender
Karol Yukenin
+4
18
Strength
+0
11
Constitution
+2
14
Dexterity
+0
10
Intelligence
+2
14
Wisdom
+0
10
Charisma
HIT POINTS
Total
26
Bloodied
13
Surges
9
Value
6
SAVE MODIFIERS
none
+0
Initiative
5
Speed
SKILLS
+0
Acrobatics
+0
Arcana
+7
Athletics
+0
Bluff
+0
Diplomacy
+0
Dungeoneering
+3
Endurance
+7
Heal
+0
History
+0
Insight
+0
Intimidate
+0
Nature
+0
Perception
+0
Religion
+0
Stealth
+5
Streetwise
+0
Thievery
18
Armor Class
14
Fortitude
14
Reflex
14
Will
CLASS FEATURES
Defender’s Mark
When Karol hits an enemy with a melee basic attack, he marks that target until the end of his next turn.
AT-WILL POWERS
Tide of Iron
Keywords: Martial, Weapon
Standard Action
Melee Weapon
+7 vs AC Targets one creature
Requirement: Must be using a shield
Hit: 1d8+4 damage and you push the target 1 square if it is your size, smaller than you or one size category larger. You can shift into the space that the target occupied.
Cleave
Keywords: Martial, Weapon
Standard Action
Melee Weapon
+7 vs AC Targets one creature
Requirement: Must be using a shield
Hit: 1d8+4 damage and an enemy adjacent to you other than the target takes 4 damage.
ENCOUNTER POWERS
Spinning Sweep
Keywords: Martial, Weapon
Standard Action
Melee Weapon
+7 vs AC Targets one creature
Requirement: Must be using a shield
Hit: 1d8+4 damage and you knock the target prone.
ATTACKS
1d8 + 4
+7 vs AC
Melee Basic – Spear
1d6 + 4
+7 vs AC
Ranged Basic – Javelin (10/20)
EQUIPMENT
Spear
Javelins (3)
Scale Armor
Heavy Shield
Standard Adventurer’s Kit
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
Bio:

Originally hailing from Dennovar in the Elsir Vale, Karol Yukenin moved with his nephew to Winterhollow after the hobgoblin invasion about 10 years ago. After spending some time in Winterhollow working as a guard at the barracks, Karol was forced to flee after frost giants invaded the town claiming to seek revenge for the actions of an impetuous dwarf. Karol lost contact with his nephew during that time and seeks word of his nephew’s well-being.

After a short stay in Thebachik, Karol wound up in Corentyn where he spends his time as a member of the city guard. He’s made some friends at the monastery found within town limits. While he doesn’t quite understand the desire to train without weapons, he does not doubt the mastery of some of the higher-ranking individuals.

Should something go wrong, he will flee to the west through the secret tunnels about which he learned from one of the monks. From that same monk, he will have a desire to find Tauster. From what he knows, Tauster fled Corentyn after hearing about a price set on his head by a rival mage.

Karol

Beginnings paguilera